Use the Video Player component to attach video files to GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, and play them on the textureAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
See in Glossary of a GameObject at runtime.
Topic | Description |
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Video Player component targets | Learn about the targets the Video Player component can play video content on. |
Video Player component reference | Learn more about the settings of the Video Player component. |
Create a Video Player component | Set up a Video Player component. |
Set up your Render Texture to display video | Use a Render TextureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info See in Glossary as a video target. |
Video Player API | Use C# script to alter the settings of the Video Player component. |
Migrate from Movie Texture to Video Player | Migrate from the deprecated Movie Texture component to the Video Player. |
Control clock management with the Video Player | Control the timing of your video playback relative to other interactive behaviors. |
Display panoramic video | Render panoramic video in your application. |