Version: 2021.3
Language : English
Video transparency support
Video Player component targets

Video Player

Use the Video Player component to attach video files to GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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, and play them on the textureAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
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of a GameObject at runtime.

Topic Description
Video Player component targets Learn about the targets the Video Player component can play video content on.
Video Player component reference Learn more about the settings of the Video Player component.
Create a Video Player component Set up a Video Player component.
Set up your Render Texture to display video Use a Render TextureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
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as a video target.
Video Player API Use C# script to alter the settings of the Video Player component.
Migrate from Movie Texture to Video Player Migrate from the deprecated Movie Texture component to the Video Player.
Control clock management with the Video Player Control the timing of your video playback relative to other interactive behaviors.
Display panoramic video Render panoramic video in your application.

Additional resources

Video transparency support
Video Player component targets
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