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    About Tilemap Editor

    Use Unity’s Tilemap Editor to create and edit a variety of 2D levels using Tile Assets arranged on the Grid and Tilemap GameObjects. This also supports specialized types of Tilemaps, such as Hexagonal and Isometric Tilemaps.

    Installing Tilemap Editor

    To install this package, follow the instructions in the Package Manager documentation.

    Using Tilemap Editor

    The Tilemap Manual can be found [here] (https://docs.unity3d.com/Documentation/Manual/class-Tilemap.html).

    The Tile Palette Manual can be found [here] (https://docs.unity3d.com/Manual/Tilemap-Palette.html).

    Technical details

    Requirements

    This version of Tilemap Editor is compatible with the following versions of the Unity Editor:

    • 2019.2 and later (recommended)

    Package contents

    The following table indicates the folder structure of the Tilemap Editor package:

    Location Description
    <Editor> Root folder containing the source for the Tilemap Editor used to edit Tilemaps inside the Unity Editor.
    <Tests> Root folder containing the source for the tests for Tilemap Editor used the Unity Editor Test Runner.

    Document revision history

    Date Reason
    January 2, 2019 Document created. Matches package version 1.0.0
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