docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Use Addressables at runtime

    Once you have Addressable assets organized into groups and built into AssetBundles, you must load, instantiate, and release them at runtime.

    Addressables uses a reference counting system to make sure that assets are only kept in memory while they're needed.

    Topic Description
    Addressables initialization Understand how and when Addressables are initialized.
    Memory management overview Understand how Unity manages Addressables memory.
    Manage catalogs at runtime How to manage the catalogs in your project at runtime.
    Get addresses at runtime How to get and use addresses at runtime.
    Modification events Understand modification events, which signal when data is manipulated.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    OSZAR »