About Kinematica | Kinematica | 0.6.0-preview
docs.unity3d.com

    About Kinematica

    Welcome to the documentation page of Kinematica. Here you will be able to access a variety of topics that get you started using the new Unity character animation system.

    Kinematica allows to create animated character from raw unstructured motion data (animation clips or motion capture data). This demo shows a responsive player-controlled character that navigates a complex environment, showcasing locomotion, parkour moves with precise environment contacts and different types of climbing. We only wrote the game logic for this demo and Kinematica produces the animation poses at runtime.

    Disclaimer

    This documentation refers to features that available as preview and that are under continuous development. This section is a early, incomplete, work-in progress and, as such, contents and features described here are highly likely subject to change.

    Requirements

    • Unity 2019.3

    Installing Kinematica

    • To install Kinematica into your project you can use the Package Manager UI to add the package by selecting the "All Packages" view.

    • As this package resides in the preview packages you can display it by using the "Show Preview Packages" option in the advanced dropdown.

    • Then navigate to "Kinematica" and install the package.

    For further information, follow the instructions in the Package Manager documentation.

    Getting Started

    To get started right away with Kinematica, see this Getting Started guide.

    Documentation

    This section covers the different aspects of Kinematica, its philosophy and the main concepts you will encounter while working with this system.

    • Kinematica concepts and overview
    • Kinematica Builder Window
    • Kinematica Query Language
    • Kinematica Task Graph
    • Kinematica Snapshot Debugger

    For a complete sample project, see: Kinematica demo

    Talks

    Nucl.ai 2015 - Motion Matching - The Road to Next-Gen Animation

    Nucl.ai 2015

    Unite Berlin 2018 - The Future of Character Animation in Unity High Quality Motion Synthesis

    Nucl.ai 2015

    I3D'19 Keynote - Machine Learning for Motion Synthesis and Character Control

    I3D Keynote 2019

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023
    OSZAR »