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    Unity Scriptable Build Pipeline

    The Scriptable Build Pipeline (SBP) package allows you to control how Unity builds content. The package moves the previously C++-only build pipeline code to a public C# package with a pre-defined build flow for building AssetBundles. The pre-defined AssetBundle build flow reduces build time, improves incremental build processing, and provides greater flexibility than before.

    If you are moving from using BuildPipeline methods to the SBP, see the Usage Examples and Upgrade Guide.

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