Version: Unity 6.1 (6000.1)
Language : English
Downloading AssetBundles
Load assets at runtime

Scripting with assets

Access different types of assets from your C# code to use or change them as part of your runtime application.

Topic Description
Load assets at runtime Use a Resources folder to store assets that you can later retrieve and load at runtime using the associated Resources API.
Stream assets directly into a build Use a StreamingAssets folder to make runtime-ready assets available directly to your built application, bypassing the regular project build process.
Modify source assets from code Make temporary or permanent modifications to source assets from your runtime application code.

Additional resources

Downloading AssetBundles
Load assets at runtime
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