Access different types of assets from your C# code to use or change them as part of your runtime application.
Topic | Description |
---|---|
Load assets at runtime | Use a Resources folder to store assets that you can later retrieve and load at runtime using the associated Resources API. |
Stream assets directly into a build | Use a StreamingAssets folder to make runtime-ready assets available directly to your built application, bypassing the regular project build process. |
Modify source assets from code | Make temporary or permanent modifications to source assets from your runtime application code. |